GLOSSARY A Ambient Occlusion Augmented Reality (AR) List Item #3 C CAD (Computer-Aided Design) D Depth of Field G Global Illumination GPU (Graphics Processing Unit) L Lighting P Photorealistic Rendering Polygon Post-Processing Previsualization (Previs) R Ray Tracing Real-Time Rendering Rendering Engine Rendering Time T Texture Mapping V Virtual Reality (VR) W Walkthrough